Start:
    Roll and set the poison
Turn:
    If you are on the mountain, advance by your zone value
    Roll immune from poison
↱  If doubles, advance 2 and update the poison to equal a die
  Re-roll without immunity
    (as many times as you want but, rolling poison will end your turn)
    Keep a roll and make the best 2 digit number (e.g. ⚁ ⚄ can make 52)
    Place your dice in an zone with a number equal, lower, or empty
    Remove opponents in that and above zones that are a lower number

9 10 11 12 13 14 15
8           16
7           17
6       18
5   5 5 5   19
4   4 4 4   20
3   3 3 3   21
2   2 2 2   22
1   1 1 1   23
            🏆
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