Start:
Roll and set the poison
Turn:
If you are on the mountain, advance by your zone value
Roll immune from poison
↱ If doubles, advance 2 and update the poison to equal a
die
↵ Re-roll without immunity
(as many times as you want but, rolling poison will end your
turn)
Keep a roll and make the best 2 digit number (e.g. ⚁
⚄ can make 52)
Place your dice in an zone with a number equal, lower, or
empty
Remove opponents in that and above zones that are a lower
number
9 |
10 |
11 |
12 |
13 |
14 |
15 |
8 |
|
|
|
|
|
16 |
7 |
|
|
|
|
|
17 |
6 |
|
☠ |
|
☠ |
|
18 |
5 |
|
5 |
5 |
5 |
|
19 |
4 |
|
4 |
4 |
4 |
|
20 |
3 |
|
3 |
3 |
3 |
|
21 |
2 |
|
2 |
2 |
2 |
|
22 |
1 |
|
1 |
1 |
1 |
|
23 |
|
|
|
|
|
|
🏆 |
Print with your margins set to minimum